Illustrated portrait of Maya Avendaño holding a book, with a crescent moon in her hair and stars on a grid

mayven the maker

Maya, short for Mayari, is named after one of the moon deities in Philippine mythology. In Kapampangan mythology, Mayari is the goddess of the moon and ruler of the world during nighttime, and is known as a goddess of beauty, war, revolution, strength, weaponry and the hunt.

Home region
United Kingdom
Time in realm
13:30 BST
Heritage
British · Filipina
Tongues spoken
English · Tagalog (intermediate)
  • Illustrated portrait of Churro the cat

    Churro

    Female · Calico

  • Illustrated portrait of Toast the cat

    Toast

    Male · Siamese Ragdoll

  • Physical Health
  • Mental Health
  • Time Wealth
  • Belonging
  • Community
  • Friendship
  • Creativity
  • Challenge
  • Growth
  • Play
  • Altruism
  • Interests

Belts

  1. Level unlocked: Mar 2024
  2. Level unlocked: Mar 2024
  3. Level unlocked: Oct 2024
  4. Level unlocked: Jun 2024
  5. Level unlocked: Mar 2025
  6. Level unlocked: Sep 2025
  7. Level locked
  8. Level locked

Achievements Fights Won

  1. Nov 2025 Gold We are so back
    1. round 1 won
    2. round 2 won
    3. round 3 won
  2. May 2025 Silver My first loss
    1. round 1 won
    2. round 2 lost
    3. round 3 not fought
  3. Nov 2024 Gold Second tournament
    1. round 1 won
    2. round 2 won
    3. round 3 won
  4. Jul 2024 Coaching team Became an assistant coach
  5. Apr 2024 Gold First tournament
    1. round 1 won
    2. round 2 won
    3. round 3 won

Achievements

  1. Aug 2026 Bronze New program debut, not my best work
  2. Jun 2025 Silver Spin, Jump, Spiral
  3. Mar 2024 11th Second Adult Nationals
  4. Sep 2023 13th Adult Club International
  5. Mar 2023 16th First Adult Nationals
  6. Dec 2022 Gold Spin, Jump, Spiral competition
  7. Nov 2022 Gold First adult competition

Jumps

  1. Waltz jump , landed
  2. Toe loop , landed
  3. Salchow , landed
  4. Loop , landed
  5. Flip , learning
  6. Lutz , not yet learned
  7. Axel , not yet learned
Snatch
56kg
Clean & jerk C & J
80kg
Back squat B. Squat
140kg
Deadlift
140kg

Achievements

  1. Jun 2026 Competition PBs 80kg clean & jerk PB
  2. Oct 2025 Competition PBs 56kg snatch, 79kg clean & jerk
  3. Jul 2025 Competition PBs 51kg snatch, 75kg clean & jerk
  4. Mar 2025 Special award Female of the Competition, for sportsmanship
  5. Jul 2024 Silver First competition
Agents In Training | Episode 1
  • Thinking in systems and spotting opportunities where I can turn messy, repetitive or cognitively expensive work into tools, workflows or systems.
  • Taking product ideas from 0 → 1; translating problems or visions into features and initiatives, turning them into an engineering plan (milestones, scoped work, clear tickets in Linear) and owning it through iterations to the shipped product.
  • Thinking wider than just implementation. I enjoy the thinking around what actually should be built and prioritised.
  • Moving quickly in early-stage / startup environments and moving through context gathering, shipping and sharing early with feedback loops, improving and refining, and owning workstreams end to end.
  • Learning unfamiliar technical areas quickly when a problem needs it. If I don’t know something? Challenge accepted! I’ll figure it out and I’ll be curious to learn more.
  • Caring about quality and the last 10%, the interaction details, UX and polish, until it feels right.
  • Improving how my team works in development processes and internal tooling to reduce friction and help the team keep moving quickly. I care about internal developer experience too.
  • Making complex interfaces simpler. I often ‘think on paper’ through user flows before jumping into code.
  • Explaining technical work clearly and creating clarity for other people. Usually through diagrams and visual thinking (whiteboarding with tldraw), demos, docs, talks, and overall making the things easier for the team to understand and get context.
  • I have regular opportunities to make new things and I produce something tangible. I love being able to see things improve as I work on them, and especially working on the interfaces where I can shape how something feels for the end users.
  • The work has room to investigate, experiment, prototype, decide what the solution should be and how it should work, and have the autonomy to move things forward.
  • I can collaborate cross-functionally, close to founders, GTM, ops, design teams, and fellow engineers to understand and implement improvements collectively. I really enjoy working in smaller teams.
  • I have uninterrupted stretches of time in the day to lock in and deep focus on a problem. I prefer async working, and I work best remotely.
  • I am honing in on the details, improving UX, and putting care into the work until it feels right (whilst balancing speed ofc).
  • I can notice something that feels unnecessarily hard or clunky and have the agency to make it better.
  • I’m working with people who care about quality and user experience. I love working with folks who are in it for the love of the game and are great at what they do!